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Rendering Cleverness

March 25, 2009

Austin Robinson of NVIDA makes an excellent point during his introduction of a new CUDA-based ray casting engine (NVIRT) at I3D'09 [paraphrased from his slides]: Rasterization is fast, but needs cleverness to produce complex visual effects. Ray tracing robustly supports complex visual effects, but needs cleverness to be fast. This is especially interesting because it […]

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