Posts tagged as:

WebGL

What minimum system requirements?

November 1, 2011

A few weeks ago, I complained that Google Maps' new WebGL version was being artificially -- and unnecessarily -- restricted to high-end machines, creating a sort of "minimum system requirements" for the web. Therefore, I was very interested to see that Nokia's competing maps product, Maps 3D, has just released its own WebGL product. Unlike […]

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Minimum system requirements... for the web

October 14, 2011

I remember when the concept of "minimum system requirements" became important. It was during the late 90's, as 3dfx and Nvidia battled to own the nascent market for hardware-accelerated graphics. For the first time, you had software which simply wouldn't run on a computer unless it met certain criteria, namely the ability to perform certain […]

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